 Willard
R-II School District
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Administrative
Uses
- Keep your
schedule
- Track
student progress on specific skills
- Conduct
authentic assessment
- Use a
calculator
- Make a
database of key content and concepts
- Take attendance
- Instantly
access student information, such as schedules, demographics, or parent
contacts
- Take notes
in a meeting or in a class
- Record
and tabulate grades
- Classroom
inventory
- Store
and access lesson plans
- Use a
rubric to assess and store student work
- Keep an
inventory of books and other instructional materials
- Keep a
list of all your important contacts
- Keep emergency
procedures and checklist readily accessible.
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Communication
and Collaboration Uses
- Compose
an e-mail
- Exchange
information with a colleague
- Share
a downloaded web page with someone
- Have student
turn in assignments electronically
- Transfer
a file from your PC for instant access
- Write
an ebook and share it with others
- Send and
receive an instant message
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Instructional
Uses
- Take and
store digital photos for a project
- Make a
spreadsheet
- Draw a
picture
- Make a
concept map summarizing a chapter
- Form,
visualize, and solve equations
- Keep track
of class schedules, assignments, and grades
- Record
observations on a field trip
- Read an
ebook
- Graph
data
- Look up
a word in a dictionary
- Use flashcards
- Use a
tutorial for self-study
- Take note
and write a research paper
- Take notes
in class
- Listen
to historic speeches
- Take part
in a collaborative simulation
- Do research
on the web
- Gather
and analyze data on environmental issues
- Make a
timeline
- Create
an outline
- Study
for a test
- Keep a
journal
- Practice
multiplication tables
- Make a
photo album
- Listen
to and study classical music
- Access
the periodic table
- Manage
a collaborative project
- Track
a community service learning project
- Read about
the latest current events
- Build
vocabulary through word games
- Create
a database of endangered species
- Read historical
primary source documents
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Classroom
Uses Listed by Application
Checkbook
- Million
Dollar Project: the students' objective is to spend $1 million in a
project designed to make their town a better place. Some students create
animal shelters; others design libraries. On the first day, a million
dollar deposit is made into each student's checkbook application on
their handheld. Over the course of the project, students use their handhelds
to research prices, work with percentages, and develop charts and budgeting
skills. This project idea was developed by Tony Vincent.
Contacts/Address
Book
- The address
book is a database. The field names can be edited to use for various
data collection purposes, including words and definitions. Using this
database students can sort, categorize, and filter.
ToDo
List
- Flash
cards
Use ToDo
list to generate electronic flash cards. Adding a question, word to
be defined, etc. into the ToDo portion of the List is comparable to
writing the same on one side of a note card. Each ToDo has the option
of adding a note. The answer or definition, is added to this note. The
details of the ToDo allow for categorizing the "questions"
by subject, unit, etc. Prioritizing can be used to place the "questions"
in a particular order. The due date allows annotation of the day that
the particular material was covered. Students have the potential of
having thousands of flash cards in the "Palm" of their hands.
A student can see the entire question from the ToDo list and, when ready,
can tap on the note to view the answer.
Sketchy
- Math:
Animate long division problems, algorithms
Using a computer program called Sketchy, which functions like a digital
flip book, students create short cartoons that show each step they take
to solve a math problem. They move the numbers around the screen as
they solve a problem and add "thought bubbles" to explain
their work. Students find the programs so engaging they watch their
cartoons, and ones created by their classmates, repeatedly. The process
of creating the product and reviewing it reinforces the thought process
students should use to solve the problems.
- Science:
Animate the life cycle of a bean plant
Starting
with a drawing of a seed on Frame 1, students can document the growth
of their bean plants by adding additional frames complete with labels
and dates.
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Lesson
Plans
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Web
Resources
- Brighthand
Forum for Handhelds in Education participate in a discussion list
with other educators
- Changing
Face of Instruction: Using Handheld Computers
- Education@PalmOne:
Success stories, software, selecting the right handheld, educational
purchase program, training
- Ed-U-Tech
Explores PDAs
- Handheld
Computers as Mind Tools: computer applications that require students
to think in meaningful ways in order to represent what they know.
- Handheld
Education: teacher uses, student uses, updates, software, and more.
- Handheld
Educator
- Handheld
Learning
- Handheld.tie.net:
comprehensive web site on the use of handhelds in Education
- K-12
Handhelds: applications, professional development, grants, and more
- Learning
at Hand
- Learning
by Handhelds by Intel
- Learning
in Hand:
one of the very best resources
- Learning
in the Palm of Your Hand: The folks at Hi-CE (Center for Highly
Interactive Computing in Education at the University of Michigan) are
working hard to find new and better ways to effectively use handhelds
in education. Use this site as a resource to obtain new freeware, join
in discussions about handhelds, and view videos and articles.
- NW
Handheld Project
- PalmOne
Education
- pdaED.com:
news, buying and how-to guides, discussion groups
- Power
in the Palm of Your Hand
is published by Kathy Schrock and features web sites, tutorials, and
applications;
- SIERTEC:
Using Handheld Technologies in School: a pdf file of a 2002 newsletter
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On-line
Videos
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Books
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Professional
Development
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